Let’s get started
By clicking ‘Next’, I agree to the Terms of Service
and Privacy Policy, and consent to receive emails from Rise
Jobs / Job page
Surface Artist (Onsite) image - Rise Careers
Job details

Surface Artist (Onsite)


Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are seeking a skilled mid level Surface Artist with strong experience in procedural texturing to join our team. This role is ideal for someone who is highly proficient in Substance Designer and capable of creating a wide variety of high-quality, game-ready materials. In return, you will be part of an experienced creative and supportive team working on various AAA titles!

This is a Fixed-Term Employment role that requires to be fully onsite in Portland, OR and requires to follow a standard schedule of 11:00 AM – 7:00 PM PST.

Some of the cool stuff you'll be doing:

  • Create high-quality procedural materials using Substance Designer
  • Develop a wide range of material types suitable for real-time environments
  • Collaborate with artists and technical teams to ensure assets meet project requirements
  • Implement and test materials within a proprietary game engine
  • Perform light technical setup and troubleshooting as needed

What you'll bring to the table:

  • A strong portfolio/demo reel with recent work showcasing proficiency in environment and prop art for video games (**must submit to be considered**)
  • 3+ years of professional experience working as a Surface Artist/Material Artist in the video game industry
  • Strong proficiency in Substance Designer
  • Experience creating a diverse range of procedural materials
  • Familiarity with real-time rendering workflows
  • Working knowledge of Substance Painter and 3DS Max
  • Comfortable with light technical tasks in a proprietary game engine.

Bonus Points!

  • Marmoset experience

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $60,000 - $75,000 USD

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Onsite

Average salary estimate

$67500 / YEARLY (est.)
min
max
$60000K
$75000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

Similar Jobs

Contract role for US-based visual design raters to assess mobile map aesthetics, geospatial accuracy, and personalized location relevance for a short-term project.

Lead the visual evolution of Parallel’s brand across campaigns, motion, product launches, and sales materials, turning complex technical product features into clear, compelling visual systems.

Photo of the Rise User

Lead the brand evolution for an early-stage logistics platform by crafting a cohesive visual system, building marketing sites in Figma/Webflow, and using A.I. tools to accelerate design-to-execution.

Posted 2 hours ago

Lead product design at Toyota Financial Services as Manager, UI/UX Design, owning discovery through delivery to craft best-in-class customer digital experiences.

Photo of the Rise User
CoCreativ Hybrid No location specified
Posted 20 hours ago

Industrial Color is hiring a Retouching Project Manager to own end-to-end retouching and post-production workflows for high-profile fashion, beauty, and retail campaigns.

Posted 4 hours ago

Lead the design of BetterSleep’s core mobile experience, creating personalized, research-driven flows and microcopy that improve activation, retention, and subscription conversion.

Photo of the Rise User

Experienced Senior Video Editor needed to craft narrative-driven long- and short-form YouTube content remotely for a US-based team using DaVinci Resolve and Parsec-connected Apple Studio systems.

Liquid Development provides vehicles, weapons, and world props for Brothers in Arms: Hell's Highway, based on the 101st Airborne's participation in WW2's Operation Market Garden operation. Gearbox Software invites Liquid Development on a trip to ...

4 jobs
MATCH
Calculating your matching score...
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, onsite
DATE POSTED
April 19, 2026
Risa star 🔮 Hi, I'm Risa! Your AI
Career Copilot
Want to see a list of jobs tailored to
you, just ask me below!